You have the product idea. We bring the engineering team.
We build software products for companies with no engineering team yet, or a team that is already full. More than 500 projects delivered since 2004.
AMT (Advanced Millennium Technologies) is a software product development company that builds commercial products end to end, from the first release (your MVP) to the versions that serve paying customers. You own the IP from day one. It is assigned to you in the contract before work begins, and the code lives in your own repository from the first commit.
Trusted by
// lock_in_risk
The real risk of outsourcing product development is lock-in
Most founders worry about cost and timeline. In our experience, the thing that actually goes wrong is different. You end up with a working product that only one company understands, no documentation anyone can act on, and a dependency you never agreed to.
That is a choice the vendor makes, not bad luck. You can see it in whether the code is readable, whether the architecture is standard, whether decisions are written down, and whether handover was planned from day one or improvised at the end.
Ask every partner you are considering what their handover looks like. The answer tells you more about the next two years than their portfolio does.
// what_we_build
What we build
| Product type | What it usually involves |
|---|---|
| SaaS products | Multi-tenant web platforms with subscriptions, user roles and admin tools. |
| AI-powered products | AI features customers pay for, like the insights agent in our SaaS case study, built with test sets and guardrails. |
| Web and mobile apps | Customer-facing apps on web, iOS and Android, sharing one backend. |
| Platforms and integrations | APIs, data pipelines and connections to the systems your customers already use. |
// before_you_hire
What you need before you hire a product development partner
This is not a sales checklist. When these things are missing, projects overrun, and you can fix most of them yourself in two weeks without paying anyone.
| What you need | What it means | What happens without it |
|---|---|---|
| One decision-maker | A named person who can settle a question within a week, without calling a meeting. | The most common cause of overruns we see. A team waits eleven days for an answer that takes four minutes to give. |
| A first release you can describe in one sentence | Not the full vision. The specific slice that goes live first. | Scope grows quietly, the release date moves twice, and nobody can say when it changed. |
| Your first hundred users | A named, reachable group, ideally people someone has already spoken to. | You launch to silence, learn nothing, and the second release becomes a guess too. |
| An inventory of what you already have | Designs, data, an existing system, a prototype, brand assets. | Work gets redone. Assets found in month three change decisions already made. |
| A plan for after launch | Who maintains it, who owns the roadmap, and whether you plan to hire. | Handover becomes an argument instead of a plan, and that is where lock-in starts. |
| Your constraints, stated early | Budget ceiling, fixed dates, compliance rules, systems you must integrate with. | They surface late, after the architecture has assumed otherwise. |
Get the product readiness checklist
Six things to have in place before you brief any engineering partner, with the questions to ask yourself about each. Written from the vendor side, so it says things you are not usually told.
// four_stages
How we build your product: four stages
| Stage | What happens |
|---|---|
| Discovery | Two to three weeks, fixed price. We define what the first release is, what it connects to, what it costs and how long it takes. You own the output. |
| Build | A named team with an architect and QA. Working software you can see at the end of every sprint, not a status report about it. |
| Launch | A controlled release with monitoring and a way to roll back. |
| After launch | We maintain it, hand it over properly, or support your new in-house team. Agreed at the start, not at the end. |
// what_you_own
What you own
- The IP. Assigned in the contract before work starts: code, designs, pipelines, and for AI features the prompts and models.
- The repository. In your organisation from the first commit, not transferred at the end.
- The decisions. Architecture decisions are written down as they are made, so the reasoning survives the people.
- The freedom to leave. Standard architecture, documented environments and a handover plan agreed at the start. We would rather be kept than depended on.
// tech_stack
Technology stack
| Layer | Technologies AMT works with |
|---|---|
| Back end | Java Spring Boot, .NET and C#, Node.js and Express, Python, Rust, AssemblyScript |
| Blockchain | Fungible tokens and NFTs, custodial wallets |
| Front end | Angular, React, Vue |
| Mobile | Swift (iOS), Kotlin (Android), Ionic, React Native |
| Data and search | MongoDB, Redis, Elasticsearch, Cassandra |
| AI | LLMs, RAG pipelines, AI agents, MCP servers |
| Cloud and DevOps | AWS, Docker, Kubernetes, Jenkins |
// products_built
Products we have built
- AI insights agent inside a commercial SaaS product. Built into a chatbot builder that its customers pay for. It analyses live conversation logs and recommends flow changes with the reasoning shown. 35% higher flow completion.
- Across our portfolio. More than 500 projects and two million engineering hours since 2004, across telecom, financial services, logistics, travel and humanitarian aid.
// cost
How much does it cost to build a software product?
| Stage | Pricing model | What drives the cost |
|---|---|---|
| Discovery sprint | Fixed price, 2 to 3 weeks | How many systems need assessing and how much already exists in designs, data or a prototype. |
| First release (MVP) | Scoped after discovery (medium to high effort) | The number of user roles and distinct workflows, more than the number of features. |
| Dedicated product team | Monthly | Team size and overlap hours with your time zone. |
| Typical budget range | 20 to 30 USD per hour | The team mix: more senior architecture time early, more development and QA later. |
// not_right_fit
When we are not the right fit
// faqs
FAQs: building a software product
What is an MVP?
What is the difference between an MVP, a prototype and a proof of concept?
How long does it take to build an MVP?
How much does an MVP cost?
Who owns the IP?
What happens after the MVP?
Can we take the product in-house later?
Do you work with startups?
Tell us what you are building
30 minutes with a senior engineer. Bring the idea and your constraints, and we will tell you what the first release should be and roughly what it takes.
Not ready to talk? Read how we deliver. No form.


